From braille editions to designing content for neurodiversity, we’ll discuss the current methods of creating & editing games to work towards a more inclusive game space. Join our experts for this participatory discussion of accessibility in game design, space design for patrons with disabilities, and how libraries working with game designers is a win for all. This will be similar to the presentation that this panel gave at GenCon 2025 as part of the Game Design Academy.
This webinar is co-sponsored by ALA’s Games and Gaming Round Table
Date Recorded: 9/24/2025
Format: Archived YouTube Video
Presenters: Chris Hopper – Accessibility Consultant; Steph Campbell / TTRPGkids; Katie Lear – Therapist & Founder / Young Dragonslayers; George Bergstrom, Southern Region Coordinator / Indiana State Librayr & Past President of GameRT; and Sara Nurrenenbern, Disability Advocate