Do you want to turn your library into a game lab for a day? Join ENNIE-nominated game designer John Mulligan from Exeunt Press (Exclusion Zone Botanist, Eleventh Beast) to learn how to run a tabletop game design workshop at your library. Explore how teaching game design fundamentals builds literacy, enhances your library’s programming, and strengthens connections within your community. We’ll cover how to define the workshop’s scope (board games, TTRPGs, or both) and choose core topics like the different kinds of fun, game loops, and theme vs. mechanism. You’ll get tips on incorporating engaging, hands-on activities and promoting the class, so people show up ready to learn. We’ll also share resources to help you create your own program materials. Skeleton Code Machine is an ENNIE Award-nominated weekly publication that explores tabletop game mechanisms in board games and roleplaying games. Spark your creativity and think differently about how games work. Join thousands of other readers and get game design inspiration delivered to your inbox each week: www.skeletoncodemachine.com Exeunt Press is an independent tabletop game design studio creating innovative games that blend storytelling with structured mechanisms. Explore a dark forest, sell cursed items to unsuspecting customers, or become a stale muffin. Weird and wonderful games await. Learn more at https://www.exeunt.press/.
This webinar is co-sponsored by ALA’s Games and Gaming Round Table
Date Recorded: 11/12/2025
Format: Archived YouTube Video
Presenter: John Mulligan, Owner / Exeunt Press