In parts one and two of our “Video Game Collections in Libraries” webinar series, we first outlined effective pathways for video game selection and acquisition, and followed that up by showcasing how to “librarianize” your acquired games via processing, cataloging, and displaying best practices. So – you’ve got games on shelves, and they’re checking out; done! Mission accomplished? … Not so fast!! There are additional steps needed to maintain that collection and keep it healthy, with further opportunities to implement “value-added” services that will support your video game collection. Finally, it’s important that we collectively ask: what will our video game collections look like in 5 to 10 years, where most games will likely be “all digital”? How can a librarian prepare for that inevitable shift?
In part #3 of our “Video Game Collections in Libraries” webinar (the final part!), we will dig into suggested protocols for weeding and repairing discs, recommendations for “wraparound” services like video game programs, circulating game consoles, and helping your patrons acquire necessary video game patches/updates – along with a deep (but brief) exploration into important questions like “What will libraries do when video games transition to all digital?”, “what impact would all-digital video games have on offering library game collections?”, and, most importantly, “who is working on what in this space right now?” – to set our libraries up for success in the future!
This webinar is co-sponsored by ALA’s Games and Gaming Round Table
Date Recorded: 5/28/2025
Format: Archived YouTube Video
Presenters: Chris Baker, Public Library Consultant and Games & Learning Consultant/ Library Services Team of the Wisconsin Dept. of Public Instruction; Jenna Gilles, Youth Services Associate / Chippewa Falls Public Library; and Jamie Hein, Library Director / Clintonville Public Library