Tag Archives: Trends

Creating Engaging Experiences Through Gameplay – 1 LEU

image of Elan LeeLibraries aren’t just hubs for learning and knowledge sharing, but places where imagination, curiosity and play should be front and center. Join Elan Lee, CEO and Co-Creator of award-winning gaming and entertainment company Exploding Kittens, as he explores how libraries can integrate gameplay in unique ways and demonstrates how to use regular objects to turn the ordinary into extraordinary.

Date Recorded: 4/3/2023

Format: Archived YouTube Video

Presenters:  Elan Lee / CEO & Co-Creator, Exploding Kittens

 

What the Research Says – A Week in the Life of an Academic Video Game Collection – 1 LEU

image of person playing with virtual reality gameThis presentation will give an overview of the maintenance and management of the UNT Media Library’s video game collection and gaming spaces. Join Diane Robson and Emily Pojman as they discuss collection maintenance and space management topics such as circulation, reservations, problem troubleshooting and ticketing, and handling disruptive students.

  • Space and collection overview
  • In-house collections and circulation
  • Reservations – recreational and instructional
  • Troubleshooting PCs and equipment
  • Tech ticketing systems
  • Space maintenance
  • Equipment maintenance
  • Disruptive students

Date Recorded: 4/5/2023

Format: Archived YouTube Video

Presenters:  Diane Robson – Games and Education Librarian & Emily Pojman – Media Circulation Manager / University of North Texas

 

 

Launching TALK in Your Community – 1 LEU

Talk logo with a little fish

Get started with TALK: Text and Learn for Kindergarten. Discover how to quickly navigate online toolkits to find promotional materials and partnering tips to help you reach parents you might not see at the library with school readiness activities they can do at home. Learn how to use the MCLS TALK portal to send text messages to caregivers and let them know about upcoming library events.

This webinar is geared towards Indiana public libraries who are interested in or are planning to join the Indiana TALK pilot group. 1 hour/1LEU


An introductory webinar about TALK took place November 3, 2022 – here is the recording link (1 hour/1 LEU).

Date Recorded: 1/18/2023

Format: Archived YouTube Video

Presenter: Jodi Krahnke, Head of Youth Services – Ypsilanti District Library, MI

Resources:

 

Media Mentorship for Youth Services virtual workshop – 4 LEUs

This virtual, one-day training brought together Indiana and Maryland youth services staff to learn about the use of digital media in libraries and the role library staff can play as media mentors to youth and caregivers.

Part 1 explores technology/media trends and basic concepts surrounding media mentorship. 2 hrs / 2 LEUs

Part 2 explores practical applications and peer learning, helping library staff to incorporate media mentorship principles into their library programs, collections, and services. 2 hrs / 2 LEUs

Date Recorded: 10/27/2022

Format: Archived YouTube Video

Presenters:  This training is facilitated by a team of library and media professionals, including Lisa Guernsey of New America; Dorothy Stoltz, consultant/retired librarian from Carroll County Public Library (MD); Conni Strittmatter, Youth & Family Engagement Manager, Baltimore County Public Library; and Amy Koester from Skokie Public Library (IL), in addition to facilitation by Beth Yates, Children’s Consultant, Indiana State Library, and Carrie Sanders, Youth Services Coordinator, Maryland State Library Agency. Additionally, several library professionals from around the country are special guests, sharing their particular expertise and knowledge in the application of media mentorship work in libraries and youth services.

Resources:

  • All slides and a resource sheet can be found in this Google Folder

Part 1 = 2 hours / 2 LEUs

 

Part 2 = 2 hours / 2 LEUs

 

TALK: Text and Learn for Kindergarten – 1 LEU

talk logo yellow fish with the word talk

Learn about TALK: Text and Learn for Kindergarten, a text messaging program based on Every Child Ready to Read that empowers parents and caregivers to prepare their little ones for school success by sending easy, fun activity suggestions they can do at home.

In partnership with the Indiana State Library and Midwest Collaborative for Library Services, with funding from an IMLS National Leadership grant, TALK is now available in Indiana. Originally developed and tested by libraries in Washtenaw County, Michigan with IMLS/LSTA funds distributed through the Library of Michigan, TALK is currently being used by many public libraries in Michigan to reach parents they might not see at library storytimes. Learn details about the service, the toolkits, and how you can use text messaging to help improve school readiness in your community.

Date Recorded: 11/2/22

Format: Archived YouTube Video

Presenters: Jodi Krahnke, Head of Youth Services and Angie Martin-Schwarze, TALK Program Assistant / Ypsilanti District Library (Michigan)

Resources:

 

 

Because We Matter – 1 LEU

telehealth doctor and patient on computer screenThe Bureau of Labor Statistics projects that the employment of social workers will grow 12% from 2020 to 2030 to meet an increase in demand. Further, with the growth of telehealth and telemedicine visits continuing beyond the COVID-19 pandemic, individuals are finding more ways to reach their healthcare providers. However, in rural areas, finding local providers and reliable Internet access can create a barrier to access. As public libraries have long been viewed as the central hub for information, gatherings, and broadband service, their pivot to serve as a place for patrons to meet virtually with social workers comes at an opportune time. This presentation will show how three public libraries developed a pilot program – titled “Because You Matter” – with the Indiana University School of Social Work to coordinate weekly telehealth visits with social work students and library patrons. They’ll share successes, failures, and what they learned to improve the program in the future. 

Date Recorded: 10/26/22

Format: Archived YouTube Video

Presenters:  Stephanie Rawlins / Director, Pike County Public Library & Jordan Orwig / Director, Sullivan County Public Library & Nathan Watson / Director, Bedford Public Library

 

 

I See a Library! Making Libraries More Accessible to the Visually Impaired – 1 LEU

Kate KosiorIt’s a daunting tasks for librarians to consider how best to welcome visually impaired patrons into their libraries.  However, with a better understanding of what vision loss is, you can make quick, easy, and inexpensive changes to your library that will open the doors more fully to those with vision loss.  Learn more about vision loss and how to quickly and easily change your flyers and presentations, physical space, technology, and signage to be more accessible.

Date Recorded: 6/8/22

Format: Archived YouTube Video

Presenter:  Kate Kosior, Braille and Talking Book Library Manager / South Dakota State Library

Resources:

 

Canva Demo and Q&A: Ask Questions, Get Answers from an Amateur Designer and Professional Librarian – 1 LEU

This session will include a demonstration of Canva, the web-based graphic design and publishing tool. Learn tips and tricks that will help you do more with Canva and help you create graphics that capture the attention of your audience. Questions submitted before the webinar will help guide the presentation.

Date Recorded: 5/17/22

Format: Archived YouTube Video

Presenter: Cole Zrostlik, Collaborative Consultant / Winding Rivers Library System (Wisconsin)

Resources:

 

Be the Hero! Tween and Teen Live Action Roleplaying (LARPing) Games – 1 LEU

Brooke Windsor

Secure big numbers of tweens or teens with a real-life video game where they are the heroes! Live Action Roleplaying (LARPing) games allow for a unique opportunity that youth can’t get anywhere else. Get an in-depth look at this revolutionary event type and even create a mini version of the game on the spot.

Date Recorded: 1/26/22

Format: Archived YouTube Video

Presenter:  Brooke Windsor (she/her/hers), Teen Services Librarian / Stratford Public Library

Resources:

 

Gameschooling: Using Board Games in the Classroom – 1 LEU

gameboard with dice and plastic ducksBoard games are fun for children of all ages, but they are also promising tools for education. How can we best practically incorporate them into K-12 classrooms in order to optimize learning? As a former neurobiologist who transitioned to teaching, I have experimented for the past seven years with the integration of board games as educational tools. Here I will discuss best practices for using board games effectively to teach content knowledge, focusing primarily on science, technology, engineering, and mathematics (STEM) subjects. Topics covered will include gamer motivations, fun yet educational game mechanics, lesson plan structures, roles of educators in scaffolded learning, and common mistakes I have discovered in the “gameschooling” process. I will also show preliminary evidence that board games can effectively improve content knowledge. Overall, I hope to show how  popular modern board games could be utilized in educational arenas.

Date Recorded: 10/27/21

Format: Archived YouTube Video

Presenters: Catherine Croft, Ph.D. / Co-Founder & CEO, Catlilli Games

Resources: