This session will include a demonstration of Canva, the web-based graphic design and publishing tool. Learn tips and tricks that will help you do more with Canva and help you create graphics that capture the attention of your audience. Questions submitted before the webinar will help guide the presentation.
The Indiana Center for the Book at the Indiana State Library and the Arkansas Center for the Book at the Arkansas State Library partnered to present a program featuring Nate Powell on the theme “The Graphic Arts and the Reading Experience.” This program focuses on the use of comics/graphical arts to communicate as a mass medium as well as how a graphic writer envisions, creates and curates the reading experience. Teen as well as adult librarians will enjoy hearing from Nate.
Date Recorded: 2/17/22
Format: Archived YouTube Video
Presenter: Nate Powell is the first cartoonist ever to win the National Book Award. He is from Little Rock, Arkansas and lives in Bloomington, Indiana. Powell’s work has also received a Robert F. Kennedy Book Award, three Eisner Awards, two Ignatz Awards, four YALSA Great Graphic Novels for Teens selections and two Los Angeles Times Book Prize finalist selections.
Find out about the marketing tools available to promote INSPIRE in your library. We will show you how to go beyond pens and pencils to social media, promotional videos and more.
Date Recorded: 5/11/22
Format: Archived YouTube Video
Presenters: John Wekluk, Communications Director / Indiana State Library and Stephanie Hughes and Meghan Bass / Jarbo Marketing
Almost all libraries have materials for users with print disabilities, such as large print books and audiobooks, but are those collections being given the attention they deserve and are they serving as many users as possible? According to two recent studies, large print collections are a still vital part of library services, and their usage has not diminished in the age of electronic resources. Learn what users with print disabilities need and want, and how best to create and maintain vibrant print disabled-friendly collections, no matter how small or large.
Date Recorded: 3/17/22
Format: Archived YouTube Video
Presenter: Holly Hebert, Assistant Professor / Master of Library Science Program at Middle Tennessee State University
Secure big numbers of tweens or teens with a real-life video game where they are the heroes! Live Action Roleplaying (LARPing) games allow for a unique opportunity that youth can’t get anywhere else. Get an in-depth look at this revolutionary event type and even create a mini version of the game on the spot.
Date Recorded: 1/26/22
Format: Archived YouTube Video
Presenter: Brooke Windsor (she/her/hers), Teen Services Librarian / Stratford Public Library
Kymberlee Powe, Children and YA Consultant for the Connecticut State Library Division of Library Development, dives into the makeup of the publishing industry. You will learn how to identify the difference between a diverse collection and an inclusive one, and walk through the logistics of performing a diversity audit of your collection. The examples and resources provided in this session will focus on youth collections; however, the methodology of performing a diversity audit, and the reasons to do so, are universal to all collections.
This presentation is brought to you by the Connecticut State Library, in collaboration with the Indiana State Library, the Library of Michigan, and the State Library of Ohio.
Date Recorded: 12/15/21
Format: Archived YouTube Video
Presenter:Kymberlee Powe, Children and YA Consultant / Connecticut State Library Division of Library Development
Get started planning your 2022 Summer Library Program by this VIRTUAL Collaborative Summer Library Program training! Join Beth Yates of the Indiana State Library for this training where you will be introduced to and receive updates about the 2022 CSLP Summer Reading Program “Oceans of Possibilities.”
Board games are fun for children of all ages, but they are also promising tools for education. How can we best practically incorporate them into K-12 classrooms in order to optimize learning? As a former neurobiologist who transitioned to teaching, I have experimented for the past seven years with the integration of board games as educational tools. Here I will discuss best practices for using board games effectively to teach content knowledge, focusing primarily on science, technology, engineering, and mathematics (STEM) subjects. Topics covered will include gamer motivations, fun yet educational game mechanics, lesson plan structures, roles of educators in scaffolded learning, and common mistakes I have discovered in the “gameschooling” process. I will also show preliminary evidence that board games can effectively improve content knowledge. Overall, I hope to show how popular modern board games could be utilized in educational arenas.
Date Recorded: 10/27/21
Format: Archived YouTube Video
Presenters: Catherine Croft, Ph.D. / Co-Founder & CEO, Catlilli Games
Are you worried about getting children and teens back into the library post-COVID? You aren’t alone! A community-based approach will help you expand your reach to patrons new and old, so in this webinar we’ll talk about Community Asset Mapping, a strategy that will help you discover and develop new partnerships.
Date Recorded: 10/19/21
Format: Archived YouTube Video
Presenters: Beth Yates, Children’s Consultant / Indiana State Library and Christy Franzman, Teen Coordinator / Hamilton East Public Library
Join librarian, book review blogger, and bookstagrammer Laura Jones as she shares her favorite readers advisory tools and tips to help library staff find the right book for even those patrons with the most eclectic tastes!